Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <vector>
#include <Ult/ModelData.h>
#include <Ult/TokenStream.h>
#include <Ult/Math/BoundingBox.h>
#include <Ult/ResourceManager.h>
#include <Ult/Renderer/RenderInterface.h>
Go to the source code of this file.
Classes | |
struct | stModel |
struct | stSectorVertex |
class | SectorMesh |
class | Portal |
class | Sector |
Typedefs | |
typedef Ult::Handle< stModel > | ULT_MODEL |
typedef Ult::Handle<stModel> ULT_MODEL |