Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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PortalSystem.h File Reference
#include <vector>
#include <Ult/ModelData.h>
#include <Ult/TokenStream.h>
#include <Ult/Math/BoundingBox.h>
#include <Ult/ResourceManager.h>
#include <Ult/Renderer/RenderInterface.h>

Go to the source code of this file.

Classes

struct  stModel
 
struct  stSectorVertex
 
class  SectorMesh
 
class  Portal
 
class  Sector
 

Typedefs

typedef Ult::Handle< stModelULT_MODEL
 

Typedef Documentation

◆ ULT_MODEL