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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <vector>#include <Ult/ModelData.h>#include <Ult/TokenStream.h>#include <Ult/Math/BoundingBox.h>#include <Ult/ResourceManager.h>#include <Ult/Renderer/RenderInterface.h>Go to the source code of this file.
Classes | |
| struct | stModel |
| struct | stSectorVertex |
| class | SectorMesh |
| class | Portal |
| class | Sector |
Typedefs | |
| typedef Ult::Handle< stModel > | ULT_MODEL |
| typedef Ult::Handle<stModel> ULT_MODEL |