#include <BlackJack.h>
◆ BlackJackGame()
| BlackJackGame::BlackJackGame |
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◆ ~BlackJackGame()
| BlackJackGame::~BlackJackGame |
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virtual |
◆ DealCards()
| void BlackJackGame::DealCards |
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◆ DrawCards()
| void BlackJackGame::DrawCards |
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◆ EnterGameLoop()
| virtual int BlackJackGame::EnterGameLoop |
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pure virtual |
◆ GameInitialize()
◆ GameRender()
| void BlackJackGame::GameRender |
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◆ GameShutdown()
| void BlackJackGame::GameShutdown |
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virtual |
◆ GameUpdate()
| void BlackJackGame::GameUpdate |
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virtual |
◆ GiveCard()
| int BlackJackGame::GiveCard |
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◆ IsCardOut()
| bool BlackJackGame::IsCardOut |
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int | suite, |
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int | face ) |
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protected |
◆ PlayerHit()
| void BlackJackGame::PlayerHit |
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◆ ProcessAI()
| void BlackJackGame::ProcessAI |
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◆ ProcessGameLevel()
| void BlackJackGame::ProcessGameLevel |
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◆ ProcessMainMenu()
| void BlackJackGame::ProcessMainMenu |
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◆ Resize()
| void BlackJackGame::Resize |
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int | width, |
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int | height ) |
◆ mBackground
◆ mButtonKeys
◆ mCardBack
◆ mCardGeometry
◆ mCards
◆ mCpuCards
| std::vector<int> BlackJackGame::mCpuCards |
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◆ mCpuStay
| bool BlackJackGame::mCpuStay |
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protected |
◆ mCpuTotal
| int BlackJackGame::mCpuTotal |
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◆ mCurrentGameState
◆ mGuiElement
◆ mGuiTextures
◆ mPlayerCards
| std::vector<int> BlackJackGame::mPlayerCards |
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protected |
◆ mPlayerStay
| bool BlackJackGame::mPlayerStay |
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protected |
◆ mPlayerTotal
| int BlackJackGame::mPlayerTotal |
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protected |
◆ mQuitDemo
| bool BlackJackGame::mQuitDemo |
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protected |
◆ mRender
The documentation for this class was generated from the following files: