Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <cassert>
#include <Ult/Handle.h>
#include <Ult/Input.h>
#include <Ult/Math/Vector3D.h>
#include <Ult/ModelData.h>
#include <Ult/OBJLoader.h>
#include <Ult/Renderer/WindowHandle.h>
#include <Ult/Renderer/RenderParams.h>
#include <Ult/Renderer/RenderInterface.h>
#include <Ult/Renderer/OpenGLRenderer.h>
#include <Ult/ResourceManager.h>
Classes | |
struct | stVertex |
Macros | |
#define | WINDOW_NAME "OpenGL Billboard Test" |
#define | WINDOW_CLASS "UPGCLASS" |
#define | WINDOW_WIDTH 800 |
#define | WINDOW_HEIGHT 600 |
#define | WINDOW_FULLSCREEN 0 |
Functions | |
void | DemoResize (int width, int height) |
bool | DemoInitialize (Ult::RenderParams ¶ms) |
void | DemoUpdate () |
void | DemoRender () |
void | DemoShutdown () |
int | main () |
Variables | |
Ult::OpenGLRenderer | gRender |
Ult::Texture | gTex |
Ult::VertexDescriptor | gDescriptor |
bool | gQuitDemo = false |
#define WINDOW_CLASS "UPGCLASS" |
#define WINDOW_FULLSCREEN 0 |
#define WINDOW_HEIGHT 600 |
#define WINDOW_NAME "OpenGL Billboard Test" |
#define WINDOW_WIDTH 800 |
bool DemoInitialize | ( | Ult::RenderParams & | params | ) |
void DemoRender | ( | ) |
void DemoResize | ( | int | width, |
int | height ) |
void DemoShutdown | ( | ) |
void DemoUpdate | ( | ) |
int main | ( | ) |
Ult::VertexDescriptor gDescriptor |
bool gQuitDemo = false |
Ult::OpenGLRenderer gRender |
Ult::Texture gTex |