Here is a list of all class members with links to the classes they belong to:
- g -
- GameInitialize() : BlackJackGame, Walkthrough3D
- GameMonkey() : Ult::GameMonkey
- GameMonkeyFunction() : Ult::GameMonkeyFunction
- GameRender() : BlackJackGame, Walkthrough3D
- GameShutdown() : BlackJackGame, Walkthrough3D
- GameUpdate() : BlackJackGame, Walkthrough3D
- GeometryNode() : Ult::GeometryNode
- GetAcceleration() : Ult::PhysicsObject
- GetAxis() : Ult::OBB
- GetAxis1() : Ult::OBB
- GetAxis2() : Ult::OBB
- GetAxis3() : Ult::OBB
- GetBoundingBox() : Sector
- GetCallPtr() : Ult::GameMonkeyFunction
- GetCenter() : Portal, Ult::OctreeNode
- GetCenterPos() : Ult::OBB
- GetConnectedArea() : Portal
- GetCurrentLOD() : Ult::DynamicModel
- GetData() : Ult::Packet
- GetDataSize() : Ult::Packet
- GetDecalFile() : Sector
- GetDensity() : Ult::PhysicsSpace
- GetDescriptor() : Cloth, Ult::ModelData
- GetDistance() : Ult::Plane
- GetDragArea() : Ult::PhysicsObject, Ult::PointMass
- GetDragCoefficient() : Ult::PhysicsObject, Ult::PointMass
- GetEdgeDirection() : Ult::OBB
- GetEffect() : Ult::EffectResource
- GetEffectHandle() : Ult::DynamicModel
- GetElement() : Ult::VertexDescriptor
- GetEndianType() : Ult::Endian
- GetError() : Ult::GameMonkey
- GetFaceNormal() : Ult::OBB
- GetFileData() : Ult::Archive
- GetFileHeaderInfoByIndex() : Ult::Archive
- GetFileIndex() : Ult::Archive
- GetFileName() : Ult::ArchiveFileHeader
- GetForce() : Ult::PhysicsObject
- GetGravity() : Ult::PhysicsSpace
- GetGridSize() : Cloth
- GetHalfAxis() : Ult::OBB
- GetHalfAxis1() : Ult::OBB
- GetHalfAxis2() : Ult::OBB
- GetHalfAxis3() : Ult::OBB
- GetID() : Ult::ArchiveHeader, Ult::GLTexture
- GetId() : Ult::Packet
- GetIndex() : Ult::Handle< T >, Ult::ResourceName
- GetIndices() : Ult::ModelData
- GetIsVisible() : Ult::DynamicModel
- GetKey() : Ult::HashItem< T >
- GetLift() : Ult::PhysicsObject
- GetLiftCoefficient() : Ult::PhysicsObject, Ult::PointMass
- GetLiftVec() : Ult::PhysicsObject
- GetLookDirection() : Ult::Camera
- GetMajorVersion() : Ult::ArchiveHeader
- GetMass() : Ult::PhysicsObject
- GetMasses() : Cloth
- GetMassInv() : Ult::PhysicsObject
- GetMatrix() : Ult::OpenGLRenderer, Ult::RenderInterface
- GetMaxConnections() : Ult::Network
- GetMesh() : Sector
- GetMinorVersion() : Ult::ArchiveHeader
- GetModel() : Ult::ModelResource
- GetModelHandle() : Ult::DynamicModel
- GetName() : Portal, Ult::ResourceName
- GetNetworkType() : Ult::Network
- GetNextToken() : Ult::TokenStream
- GetNormal() : Ult::Plane, Ult::SpringMass
- GetNormalPtr() : Ult::SpringMass
- GetObject() : Ult::HashItem< T >
- GetObjects() : Ult::ResourceManager< A, HANDLE >
- GetOffset() : Ult::ArchiveFileHeader
- GetOldPosition() : Ult::PhysicsObject
- GetPacketSize() : Ult::Packet
- GetPlane() : Ult::Frustum
- GetPortals() : Sector
- GetPosition() : Ult::Camera, Ult::PhysicsObject
- GetPrimitiveType() : Ult::ModelData
- GetPropertyValue() : Ult::PropertyScript
- GetRegisteredIndex() : Ult::ResourceManager< A, HANDLE >
- GetResource() : Ult::ResourceManager< A, HANDLE >
- GetReturnValueAsFloat() : Ult::GameMonkeyFunction
- GetReturnValueAsInt() : Ult::GameMonkeyFunction
- GetReturnValueAsString() : Ult::GameMonkeyFunction
- GetRightDirection() : Ult::Camera
- GetScriptFunction() : Ult::GameMonkey
- GetSize() : Portal, Ult::ArchiveFileHeader, Ult::HashTable< T >, Ult::OctreeNode, Ult::ResourceManager< A, HANDLE >
- GetSocket() : Ult::Socket
- GetSoundBuffer() : Ult::OpenALSoundBuffer
- GetSource() : Ult::OpenALSoundSource
- GetSpeed() : Ult::PhysicsObject
- GetSprings() : Cloth
- GetStride() : Ult::VertexDescriptor
- GetSubNodes() : Ult::OctreeNode
- GetSupport() : Ult::OBB
- GetSurfaceHeight() : Ult::PhysicsSpace
- GetTextureType() : Ult::GLTexture
- GetTotalConnections() : Ult::Network
- GetTotalElements() : Ult::VertexDescriptor
- GetTotalFiles() : Ult::ArchiveHeader
- GetTotalHeaders() : Ult::Archive
- GetTotalIndices() : Ult::ModelData
- GetTotalMasses() : Cloth
- GetTotalPlanes() : Ult::Frustum
- GetTotalSprings() : Cloth
- GetTotalVertices() : Ult::ModelData
- GetTransformation() : Ult::DynamicModel, Ult::PhysicsObject, Ult::PointMass
- GetUpDirection() : Ult::Camera
- GetUsage() : Ult::Packet
- GetVelocity() : Ult::PhysicsObject
- GetVertexSizeInBytes() : Cloth, Ult::ModelData
- GetVertexStride() : Cloth, Ult::ModelData
- GetVertices() : Cloth, Ult::ModelData
- GetVolume() : Ult::PhysicsObject
- GetVolumeUnderHeight() : Ult::PhysicsObject, Ult::PointMass
- GiveCard() : BlackJackGame
- GLTexture() : Ult::GLTexture