Here is a list of all class members with links to the classes they belong to:
- m -
- mA : Ult::Plane
- mAcceleration : Ult::PhysicsObject
- Magnitude() : Ult::Quaternion, Ult::Vector3D
- mAlpha : Ult::RenderInterface
- mAreaFlags : Walkthrough3D
- mAreas : Walkthrough3D
- matrix : Ult::Matrix4x4
- Matrix4x4() : Ult::Matrix4x4
- MatrixToQuaternion() : Ult::Quaternion
- mAxis1 : Ult::OBB
- mAxis2 : Ult::OBB
- mAxis3 : Ult::OBB
- mB : Ult::Plane
- mBackground : BlackJackGame
- mBlue : Ult::RenderInterface
- mButtonKeys : BlackJackGame, Walkthrough3D
- mBytes : Ult::VertexElement
- mC : Ult::Plane
- mCamera : Walkthrough3D
- mCardBack : BlackJackGame
- mCardGeometry : BlackJackGame
- mCards : BlackJackGame
- mCenter : Ult::BoundingBox, Ult::BoundingSphere, Ult::OBB
- mCgContext : Ult::RenderInterface
- mChild : Ult::Node
- mColorBits : Ult::RenderParams
- mContext : Ult::GLSLShader
- mCpuCards : BlackJackGame
- mCpuStay : BlackJackGame
- mCpuTotal : BlackJackGame
- mCubeMapSupport : Ult::RenderInterface
- mCurrentDesc : Ult::OpenGLRenderer
- mCurrentGameState : BlackJackGame, Walkthrough3D
- mD : Ult::Plane
- mDecal : Card, SectorMesh
- mDecalFile : SectorMesh
- mDecalParam : Ult::TextureShader
- mDecalParam1 : Ult::MultiTexShader
- mDecalParam2 : Ult::MultiTexShader
- mDecalTexture : Ult::TextureMapEffect, Ult::TextureShader
- mDecalTexture1 : Ult::MultiTexEffect, Ult::MultiTexShader
- mDecalTexture2 : Ult::MultiTexEffect, Ult::MultiTexShader
- mDensity : Ult::PhysicsSpace
- mDepthBits : Ult::RenderParams
- mDirection : Ult::Ray
- mEffectManager : Ult::GeometryNode
- mFace : Card
- mFboSupport : Ult::OpenGLRenderer
- mForce : Ult::PhysicsObject
- mFullscreen : Ult::RenderParams
- mGeometry : SectorMesh
- mGlslSupport : Ult::OpenGLRenderer
- mGravity : Ult::PhysicsSpace
- mGreen : Ult::RenderInterface
- mGuiElement : BlackJackGame
- mGuiTextures : BlackJackGame
- mHalfAxis1 : Ult::OBB
- mHalfAxis2 : Ult::OBB
- mHalfAxis3 : Ult::OBB
- mHandle : Ult::RenderParams
- mHeight : Ult::RenderParams, Walkthrough3D
- mIbo : Ult::OpenGLRenderer
- mIsAir : Ult::PhysicsSpace
- mLift : Ult::PhysicsObject
- mLiftVector : Ult::PhysicsObject
- mMass : Ult::PhysicsObject
- mMassInv : Ult::PhysicsObject
- mMax : Ult::BoundingBox
- mMaxCacheBytes : Ult::RenderParams
- mMaxCacheIndices : Ult::RenderParams
- mMenu : Walkthrough3D
- mMenuTexture : Walkthrough3D
- mMin : Ult::BoundingBox
- mModel : Ult::GeometryNode
- mModelManager : Ult::GeometryNode
- mMultiTexSupport : Ult::RenderInterface
- mMvpParam : Ult::MultiTexShader, Ult::TextureShader
- mNext : Ult::Node
- ModelData() : Ult::ModelData
- ModelResource() : Ult::ModelResource
- mOffset : Ult::VertexElement
- mOldPosition : Ult::PhysicsObject
- mOrigin : Ult::Ray
- MoveCamera() : Ult::Camera
- MoveToNextLine() : Ult::TokenStream
- mParameter : Ult::GLSLParameter
- mParameters : Ult::OpenGLRenderer
- mParams : Ult::RenderInterface
- mPlayerCards : BlackJackGame
- mPlayerStay : BlackJackGame
- mPlayerTotal : BlackJackGame
- mPointOnPlane : Ult::Plane
- mPosition : Ult::PhysicsObject, Ult::TransformationNode
- mPrev : Ult::Node
- mPropertyName : Ult::Property
- mPs : Ult::GLSLShader
- mPsProfile : Ult::RenderInterface
- mQuaternion : Ult::TransformationNode
- mQuitDemo : BlackJackGame, Walkthrough3D
- mRadius : Ult::BoundingSphere
- mRed : Ult::RenderInterface
- mRender : BlackJackGame, Walkthrough3D
- mRenderer : Ult::GeometryNode, Ult::MultiTexEffect, Ult::MultiTexShader, Ult::TextureMapEffect, Ult::TextureShader, Ult::TransformationNode
- mShader : Ult::MultiTexShader, Ult::TextureShader
- mShaders : Ult::OpenGLRenderer
- mSpeed : Ult::PhysicsObject
- mStencilBits : Ult::RenderParams
- mSuite : Card
- mSurfaceHeight : Ult::PhysicsSpace
- mTexManager : Ult::OpenGLRenderer
- mType : Ult::VertexElement
- Multiple() : Ult::Matrix4x4
- Multiply() : Ult::Vector3D
- MultiplyToCurrentMatrix() : Ult::OpenGLRenderer, Ult::RenderInterface
- MultiTexEffect() : Ult::MultiTexEffect
- MultiTexShader() : Ult::MultiTexShader
- mValue : Ult::Property
- mVbo : Ult::OpenGLRenderer
- mVboSupport : Ult::OpenGLRenderer
- mVelocity : Ult::PhysicsObject
- mVelocityDamper : Ult::PointMass
- mViewFrustum : Walkthrough3D
- mVolume : Ult::PhysicsObject
- mVs : Ult::GLSLShader
- mVsProfile : Ult::RenderInterface
- mWidth : Ult::RenderParams, Walkthrough3D
- mWindow : Ult::WindowHandle