Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
#include <cassert>
#include <Ult/DynamicModel.h>
#include <Ult/GeometryNode.h>
#include <Ult/Input.h>
#include <Ult/Math/Vector3D.h>
#include <Ult/Renderer/OpenGLRenderer.h>
#include <Ult/SceneGraph.h>
#include <Ult/Shapes/Shapes.h>
Macros | |
#define | WINDOW_NAME "LOD Test" |
#define | WINDOW_CLASS "UPGCLASS" |
#define | WINDOW_WIDTH 800 |
#define | WINDOW_HEIGHT 600 |
#define | WINDOW_FULLSCREEN 0 |
Functions | |
void | DemoResize (int width, int height) |
bool | DemoInitialize (Ult::RenderParams ¶ms) |
void | DemoUpdate () |
void | DemoRender () |
void | DemoShutdown () |
int | main () |
#define WINDOW_CLASS "UPGCLASS" |
#define WINDOW_FULLSCREEN 0 |
#define WINDOW_HEIGHT 600 |
#define WINDOW_NAME "LOD Test" |
#define WINDOW_WIDTH 800 |
bool DemoInitialize | ( | Ult::RenderParams & | params | ) |
void DemoRender | ( | ) |
void DemoResize | ( | int | width, |
int | height ) |
void DemoShutdown | ( | ) |
void DemoUpdate | ( | ) |
int main | ( | ) |
Ult::Handle<Ult::ModelResourceTag> gBoxDataHandle |
Ult::Vector3D gCameraPos(0, 0,-5) | ( | 0 | , |
0 | , | ||
- | 5 ) |
Ult::DynamicModel gGameModel |
ULT_MODEL_RESOURCE_MANAGER gModelManager |
bool gQuitDemo = false |
Ult::OpenGLRenderer gRender |
Ult::SceneGraph gSceneGraph |
Ult::Vector3D gSpherePos |