Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <cassert>
#include <Ult/Effect/TextureShader.h>
#include <Ult/GeometryNode.h>
#include <Ult/Input.h>
#include <Ult/Physics/CollisionResponse.h>
#include <Ult/Physics/PointMass.h>
#include <Ult/Renderer/OpenGLRenderer.h>
#include <Ult/SceneGraph.h>
#include <Ult/Shapes/Shapes.h>
#include <Ult/Timer.h>
Macros | |
#define | WINDOW_NAME "Sphere Collision Test" |
#define | WINDOW_CLASS "UPGCLASS" |
#define | WINDOW_WIDTH 800 |
#define | WINDOW_HEIGHT 600 |
#define | WINDOW_FULLSCREEN 0 |
Functions | |
ULT_MODEL_RESOURCE_MANAGER | gModelManager (32) |
ULT_EFFECT_RESOURCE_MANAGER | gEffectManager (32) |
void | DemoResize (int width, int height) |
bool | DemoInitialize (Ult::RenderParams ¶ms) |
void | DemoUpdate () |
void | DemoRender () |
void | DemoShutdown () |
int | main () |
Variables | |
Ult::DynamicModel | gObject1 |
Ult::DynamicModel | gObject2 |
Ult::PointMass | gObj1Mass |
Ult::PointMass | gObj2Mass |
float | gLastTime = 0.0f |
float | gCurrentTime = 0.0f |
Ult::SceneGraph | gSceneGraph |
int | gXRot = 0 |
int | gOldXRot = 0 |
int | gYRot = 0 |
int | gOldYRot = 0 |
Ult::OpenGLRenderer | gRender |
bool | gQuitDemo = false |
#define WINDOW_CLASS "UPGCLASS" |
#define WINDOW_FULLSCREEN 0 |
#define WINDOW_HEIGHT 600 |
#define WINDOW_NAME "Sphere Collision Test" |
#define WINDOW_WIDTH 800 |
bool DemoInitialize | ( | Ult::RenderParams & | params | ) |
void DemoRender | ( | ) |
void DemoResize | ( | int | width, |
int | height ) |
void DemoShutdown | ( | ) |
void DemoUpdate | ( | ) |
ULT_EFFECT_RESOURCE_MANAGER gEffectManager | ( | 32 | ) |
ULT_MODEL_RESOURCE_MANAGER gModelManager | ( | 32 | ) |
int main | ( | ) |
float gCurrentTime = 0.0f |
float gLastTime = 0.0f |
Ult::PointMass gObj1Mass |
Ult::PointMass gObj2Mass |
Ult::DynamicModel gObject1 |
Ult::DynamicModel gObject2 |
int gOldXRot = 0 |
int gOldYRot = 0 |
bool gQuitDemo = false |
Ult::OpenGLRenderer gRender |
Ult::SceneGraph gSceneGraph |
int gXRot = 0 |
int gYRot = 0 |