Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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GameMonkey.h File Reference
#include <string>
#include <gmThread.h>
#include <gmCall.h>

Go to the source code of this file.

Classes

class  Ult::GameMonkeyFunction
 
class  Ult::GameMonkey
 

Namespaces

namespace  Ult
 

Typedefs

typedef int Ult::GmScript