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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <string>#include <gmThread.h>#include <gmCall.h>Go to the source code of this file.
Classes | |
| class | Ult::GameMonkeyFunction |
| class | Ult::GameMonkey |
Namespaces | |
| namespace | Ult |
Typedefs | |
| typedef int | Ult::GmScript |