Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
]
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N
Ult
C
Archive
C
ArchiveFileHeader
C
ArchiveHeader
C
BoundingBox
C
BoundingSphere
C
Camera
C
CollisionResponse
C
DynamicModel
C
Effect
C
EffectResource
C
EffectResourceTag
C
Endian
C
Frustum
C
GameMonkey
C
GameMonkeyFunction
C
GeometryNode
C
GLSLParameter
C
GLSLShader
C
GLTexture
C
Handle
C
HashItem
C
HashTable
C
Matrix4x4
C
ModelData
C
ModelResource
C
ModelResourceTag
C
MultiTexEffect
C
MultiTexShader
C
Network
C
Node
C
OBB
C
OctreeNode
C
OpenALSoundBuffer
C
OpenALSoundSource
C
OpenALSystem
C
OpenGLRenderer
C
Packet
C
PhysicsObject
C
PhysicsSpace
C
Plane
C
PointMass
C
Property
C
PropertyScript
C
Quaternion
C
Ray
C
RenderInterface
C
RenderParams
C
ResourceManager
C
ResourceName
C
SceneGraph
C
Socket
C
Spring
C
SpringMass
C
stAxisPlaneVertex
C
stOBJMeshVertex
C
stObjModel
C
stTexture
C
stUnitBoxVertex
C
stUnitSphereVertex
C
stUnitSquareVertex
C
TextureMapEffect
C
TextureShader
C
TokenStream
C
TransformationNode
C
Vector3D
C
VertexDescriptor
C
VertexElement
C
WindowHandle
C
BlackJackGame
C
BlackJackSDL
C
Card
C
Cloth
C
Portal
C
Sector
C
SectorMesh
C
stbi_io_callbacks
C
stClothVertex
C
stModel
C
stSectorVertex
C
stVertex
C
Walkthrough3D
C
WalkthroughSDL
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