Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CUlt::Archive
 CUlt::ArchiveFileHeader
 CUlt::ArchiveHeader
 CBlackJackGame
 CBlackJackSDL
 CUlt::BoundingBox
 CUlt::BoundingSphere
 CUlt::Camera
 CCard
 CCloth
 CUlt::CollisionResponse
 CUlt::DynamicModel
 CUlt::Effect
 CUlt::MultiTexEffect
 CUlt::MultiTexShader
 CUlt::TextureMapEffect
 CUlt::TextureShader
 CUlt::EffectResource
 CUlt::EffectResourceTag
 CUlt::Endian
 CUlt::Frustum
 CUlt::GameMonkey
 CUlt::GameMonkeyFunction
 CUlt::GLSLParameter
 CUlt::GLSLShader
 CUlt::GLTexture
 CUlt::Handle< T >
 CUlt::Handle< stTexture >
 CUlt::Handle< Ult::EffectResourceTag >
 CUlt::Handle< Ult::ModelResourceTag >
 CUlt::HashItem< T >
 CUlt::HashTable< T >
 CUlt::HashTable< Ult::ResourceName >
 CUlt::Matrix4x4
 CUlt::ModelData
 CUlt::ModelResource
 CUlt::ModelResourceTag
 CUlt::Network
 CUlt::Node
 CUlt::GeometryNode
 CUlt::TransformationNode
 CUlt::OBB
 CUlt::OctreeNode
 CUlt::OpenALSoundBuffer
 CUlt::OpenALSoundSource
 CUlt::OpenALSystem
 CUlt::Packet
 CUlt::PhysicsObject
 CUlt::PointMass
 CUlt::SpringMass
 CUlt::PhysicsSpace
 CUlt::Plane
 CPortal
 CUlt::Property
 CUlt::PropertyScript
 CUlt::Quaternion
 CUlt::Ray
 CUlt::RenderInterface
 CUlt::OpenGLRenderer
 CUlt::RenderParams
 CUlt::ResourceManager< A, HANDLE >
 CUlt::ResourceManager< Ult::GLTexture, Ult::Handle< stTexture > >
 CUlt::ResourceName
 CUlt::SceneGraph
 CSector
 CSectorMesh
 CUlt::Socket
 CUlt::Spring
 CUlt::stAxisPlaneVertex
 Cstbi_io_callbacks
 CstClothVertex
 CstModel
 CUlt::stOBJMeshVertex
 CUlt::stObjModel
 CstSectorVertex
 CUlt::stTexture
 CUlt::stUnitBoxVertex
 CUlt::stUnitSphereVertex
 CUlt::stUnitSquareVertex
 CstVertex
 CUlt::TokenStream
 CUlt::Vector3D
 CUlt::VertexDescriptor
 CUlt::VertexElement
 CWalkthrough3D
 CWalkthroughSDL
 CUlt::WindowHandle